We’ll be using the basic Node to build out this skeleton, which will make some rigging easier later.
Creating our skeleton¶
1. Adding a Node¶
To add new nodes to the tree right click an existing node and select the type of Node you want within the
Add submenu, in this case we want the
Node node type.
Add submenu will add the Node as a child to the node you right clicked!
2. Renaming a Node¶
After adding our new Node, we’ll see it appear as “Unnamed Node” within the node tree. We should probably rename it so that it’s easier to to know what it does at a glance.
Click the node and within the Inspector panel, rename the node to “Neck Root”
3. Transforming a Node¶
Neck Root selected you will see the following gizmo pop up.
Either by dragging the move gizmo (the button that looks like arrows pointing in 4 directions) or by editing the Translation section in the Inspector, move Neck Root to the bottom of the neck.
4. Finishing the basic Layout¶
Add adds nodes as children of another node and that the position of every node is relative to their parent node!
Moving things around¶